PlayStation 3 Insiders - Ratchet & Clank Future: Tools of Destruction PS3 Review
 
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Ratchet & Clank Future: Tools of Destruction PlayStation 3 Review

 

Special thanks to Rod Oracheski for the following review:

It's more of the same, but when it's Ratchet & Clank isn't that a good thing?

After dropping Resistance on shelves for the PS3 launch, Insomniac took some time on their next project - the latest in the Ratchet and Clank series: Ratchet and Clank Future: Tools of Destruction. Forgive me if I keep it simple by not typing that all out again in this review. If I say "Ratchet and Clank" then just trust that, unless I say otherwise, I'm talking about the PS3 release.

After putting out Resistance, an original IP for the launch, Insomniac went back to the platforming well for their second PS3 title. It's familiar territory for them, as Ratchet and Clank is a franchise that they've mined a considerable amount out of in the past few years. Since the original released in 2002, they've been on a game-a-year pace.

Can they keep it fresh with that kind of scheduling? It's a platformer, after all, not a sports game that just needs a new coat of paint, a gameplay addition or two, and updated rosters to keep us happy.

Gameplay

Let's get it out of the way - outside of a few SIXAXIS-centric inclusions, there's really nothing original here. That's nothing new for Ratchet and Clank as a series though, the franchise has concentrated on recycling and refining basically the same gameplay system for quite some time now. If you've played past games, you'll find that familiar feeling washing over you from the start.

You start with a wrench, some grenades, and basic gun, then use the bolts you gather to buy up what turns out to be quite the impressive arsenal by the time you're through to the game's final levels. As in past games, the more you use your weapon (the poor, neglected wrench aside) the more it levels up, increasing its damage and modifying (slightly) its appearance. You can also augment your weapon with Raritanium, buying upgrades that increase damage, clip capacity, firing rate, etc... Each upgrade tree also includes a special ability to be bought, adding additional damage or a special effect (freezing enemies, for example) to the weapon's basic operation.

The game's levels have some variety in how you'll move around and though the basic 'running' is still the most common means of transpot, you'll also bound off jump pads, ride in a gyro-cycle, slide along rails with your magnetic boots, and even do a bit of flying around (SIXAXIS-controlled, but fear not - nothing like Lair here) and skydiving. There's even a quick bit of flying around in a spaceship, shooting down enemy craft, just to spice things up.

What could have used some spicing up was the storyline - which is ultimately a forgettably bland experience. I don't know if I can fault the writers as the script itself is dynamite, loaded with tons of great dialogue, but the storyline is threadbare and weakly delivered. As you progress through the levels you'll get a barebones plot to drive you to the next planet, but not much beyond that.

You'll power through the story in short order, particularly if you're familiar with the previous games in the series, as there's a depressing lack of challenge. Previous games in the series haven't exactly been 'Ninja Gaiden' levels of difficulty, but this one feels especially simplistic. There's really no ammo-management concerns to deal with thanks to ammo-dispensing vendor bots that appear constantly, nor worries about dying and losing progress - it's as simple a 'run and gun' platformer as could feasibly be delivered without putting the audience to sleep.

Once you're through with the game's final chapter, you can choose to enter the Challenge Mode. Here's a word of advice: don't, if you want to explore. Disappointingly, choosing this option doesn't create a new save file with the harder difficulty setting, but overwrites your existing save and therefore erases your ability to explore the areas you've opened up until you get to them again. I wasn't happy to discover that, after the fact, and it didn't help that Challenge Mode isn't any more difficult than the normal playthrough. There's a combo system that multiplies the bolts you earn though, allowing you to pick up the high-cost top-tier weapons (only available in Challenge Mode) far sooner than you'd think when you first see the outrageous pricing.

Graphics


Ratchet and Clank is one of the more impressive PS3 titles out there, with dozens of onscreen enemies and huge explosions with very little in the way of framerate stuttering. There is some, particularly when doing the cross-city bounces, but it never really interferes in battles. It's a bit disappointing to see a huge city laid out in front of you and have access to only a few select areas, though. The illusion of the huge city is a great background, but it makes you wonder how much fun a playground it would have been.

The character designs are as solid as ever, with a nice variety in the enemies you'll face from level to level. The boss encounters are made more memorable by the attention to detail on the design of your opponents, something that is occasionally lacking in games these days. The environments also get that top-level treatment, with a great variety of landscapes to see (and blow up) in your travels.

The highlight of the graphics packages, aside from the large vistas, is the weapons work. The effects displayed by most, if not all, of the weapons are incredible, with a ton of particles and smoke accompanying the destruction. When you fire up a fully-upgraded Tornado Launcher and tear apart a level, sucking up crates, enemies, and anything else not nailed down, it's one of those moments you'll nudge your friend next to you and make sure he/she sees the destruction you hath wrought with your divine wrath.

The only downside to the graphics is the somewhat wonky camera, which (as with most 3D games it seems) can be more difficult to deal with than the enemies at times. You have the ability to lock the camera to strafe, but it will occasionally fail on you at the worst moments. Strafing is also the primary cause of running sideways (or backing up) off of cliffs - which may be your most common cause of death.

Sound


Much like the graphics work is largely about the weapons, so fares the audio portion of the game. The weapon effects are great, with more than enough boom in the explosions to appease even the nuttiest of gun nuts. If you've got a surround sound setup, it'll get a workout here. There's also some great work done by the vocal talent, who have a really solid script to work with. Quark is stellar once again, though the dread pirate Slag also has some memorable lines.

Unfortunately, the rest of the audio work is pretty generic. I can't even remember the background music, though I'm sure there was some, aside from the pirate level and its accompanying tunes.

Lasting Appeal


For some reason, though it's become a staple in the series, multiplayer was left out of this release. Left to rely solely on your OCD-esque compulsions for completing all the weapon leveling and Holo-plan gathering, you might squeeze some more time out of the title above and beyond the 9-10 hours it takes to breeze through it. I had hoped the Challenge Mode would actually ratchet [no pun intended] up the difficulty, but after blowing through a handful of levels I have to say it feels largely the same - far too easy.

Ratchet and Clank also features Skill Points, the Achievement-like system where completing tasks (most of which do indeed require actual skill) will earn you some rewards - videos, etc.. It's still not quite the addiction that Achievements have proven to be, but they're closing in.

Fun Factor


While it's not the most original platformer out there, presenting basically the same gameplay each iteration, just further and further refined, Ratchet and Clank is at least fun to play. I was a fan of the writing, moreso the script than the story however. Where the story meanders along with very little motivating you to continue along the merry path of righteousness, the dialogue is often hilarious. Sometimes it falls flat, but that's comedy for you...

Overall 8.5 [ Very Good ]

 

 

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