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Special thanks to Nathan Grayson for the
following review:
Can Nariko out-Kratos the God of War
himself? Or is she doomed to be remembered as
the main character in an over-hyped letdown of a
game?
The sword from heaven and the girl with hair
that’s possibly from subterranean depths
Title: Heavenly Sword
Genre: Action
Publisher: Sony
Players: One
Slimy-looking, seemingly self-propelled, and
able to detach to ward off prey – you may think
that’s a description of the arms of an octopus,
and you’re right! However, it’s also describing
Nariko’s (the main character of Heavenly Sword)
hair – well, except for that last part. But
while Nariko’s hair can’t be used in times of
extreme danger, it certainly doesn’t hold back
her game. In fact, Heavenly Sword is a fairly
competent God of War wannabe for the PS3 set,
but with less (read: none) random sex, and with
more eccentric characters who use the phrase “twing-twang.”
It's a shame, then, that its fun doesn't even
last through its far too-short length.
Graphics
Are you not-blind? Do you enjoy seeing pretty
things? Because Heavenly Sword’s graphics are
quite angelic. And thankfully, unlike many other
“next-gen” games, these graphics aren’t purely
technical. Yes, there’s plenty of bumps mapped
and self-shadows casted, but Heavenly Sword’s
biggest graphical asset is its lush art style.
Vibrant trees and grass, radiant lighting, and a
myriad of colors – yes, colors -- characterize
the beauty.
The characters are exaggerated in some ways (the
aforementioned crazy hair), but retain eerily
realistic faces. Thanks to some absolutely
top-notch motion capture, every little intricacy
of human facial movement is preserved in the
transition from the “people in suits with white
balls all over them” stage to the “I can’t
believe it’s not butt…er, a videogame” phase.
The evil king, Bohan, – aka Andy Serkis of Lord
of the Rings fame – is an especially incredible
example. Each scene in which he’s present will
actually cause you to stand up and applaud as
though you just saw Gollum in Lord of the Rings
-- an odd coincidence, isn’t it? All of the raw
emotion present in each cut scene conveys the
story of an all-out war between good (Nariko and
co.) and evil (Bohan and his gang of freaks)
very well.
The animation in cut-scenes also emulates human
movements quite proficiently, although it can
still look a little unnatural – but that’s just
nitpicking. Actual combat looks very stylish,
and counter attacks are over the top in a
wonderful way.
Gameplay
First you spin about in a whirlwind of blades,
then transition to a golf club-esque swing with
a sword of Cloud Strife proportions, and finally
top it all off with a viscous stab to your
opponent’s mid-section. That sounds pretty fun,
doesn’t it? And it is, until bad game design
steps in, that is. Heavenly Sword revolves
around the Heavenly Sword, a weapon capable of
switching between three different forms at any
time. That ability makes up the majority of the
depth in what is actually a fairly enjoyable
combat system. Unfortunately, many other aspects
of the game cause the combat system to suffer.
More specifically, boss fights feel overly
prolonged through their different stages, and
much of the combat dissolves into doing the same
combos for unnecessarily lengthy periods of
time. In a game as short as Heavenly Sword, it’s
really saddening that the developers went so far
as to use artificial game lengthening techniques
yet still ended up with such a length-deficient
game. Enemy types are disappointingly lacking in
diversity, and many of the tougher ones annoy
more than they provide legitimate challenge. And
while the ability to counterattack in outrageous
fashions is admittedly neat, it’s severely
marginalized by the crowds of enemies that
prevent you from pulling it off effectively.
But Nariko only makes up one part of the pumpkin
pie known as Heavenly Sword’s combat. Kai,
Nariko’s sister, participates in a completely
different style of combat – one that’s not quite
as visceral or easy to control, but that’s still
moderately enjoyable. All Kai can do is shoot
things with her bow; she has to avoid enemies in
order to send them to the place opposite of the
Heavenly Sword’s origin. Her variety of gameplay
does, however, highlight Heavenly Sword’s
obligatory inclusion of the PS3’s Sixaxis
controller. Upon – in Kai’s case – firing an
arrow, you can tilt the Sixaxis to control the
path the arrow takes through the air, and
hopefully, right into your enemies’
eyes/legs/torsos/unmentionables. Similarly, you
can –and will – use this “after touch” ability
to solve almost all of the game’s puzzles.
Depressingly, the “after touch” controls are
very imprecise, and by the time you finally
achieve some level of competence with them,
you’ll be just about done with the game. And
once again, certain puzzles also contain
elements that needlessly lengthen the game; they
will most likely frustrate you to no end.
Sound
Heavenly Sword is excellent in all aspects of
presentation, and sound doesn't buck that trend.
The music is suitably epic while still
representing the vaguely Chinese feel of the
game. But where the game really outclasses just
about everything else in its genre is the voice
acting. Both the acting and the script really
are movie-quality – and the characters actually
deserve the title of “digital actors”; needless
to say, Sony pumped a lot of money into this
game.
Lasting Appeal
Heavenly Sword is not unlike a tall midget –
it’s a big and high profile amongst its
particular audience, but in actuality it’s
really short. The game can be beaten in five to
six hours, and while there are some unlockables
(art, making-of movies, and better combos for
combat) earned by playing the game well, they’re
not really much of an incentive for a second
playthrough. Once you’ve beaten the game, you’ve
seen most everything there is to see; and
besides, you’ll probably be tired of the game by
then anyway.
Fun Factor
And thus, we reach the culmination of Heavenly
Sword’s troubles – it stops being fun before it
even reaches the end of its inexcusably short
playtime. The gameplay quickly becomes
repetitive and frustrating, and cheap boss
fights don’t help. Even worse, puzzles are fun
for all of a few minutes; really, how many hats
are you going to enjoy throwing at gongs before
you start to tire of it? Obvious artificial
lengthening only compounds those problems.
Heavenly Sword’s not completely devoid of fun,
but it definitely has issues.
Overall 7.0 [ Good ]
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