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Special thanks to Mark Salmela for the
following review:
Did Colin McRae leave us a true gem as
his final hurrah?
Well this is quite a turn of events, as for
those of you who do not know, Colin McRae was
pronounced dead last month after a fatal
helicopter crash. We send best wishes to the
McRae family. This will not affect the final
review score.
Well Dirt has finally been released, an off-road
racing game for the PS3/360. In the light of
what Motorstorm didn’t offer us in terms of
variety, Codemasters hopes to present in
presentation and style, giving one of the
prettiest racers I’ve ever seen. Here’s how DiRT
breaks down into individual categories.
Graphics
The first thing you will notice about this game
is the menu screen, narrated by Colin McRae
himself, and you’ll notice right away just how
much time went into such small details. I have a
hard time describing how great the menu system
works, as even during the loading times, the
game will bring up some of your career stats,
bringing up everything from how many career wins
you have, to the longest time your car spent
sliding on two wheels. It all comes on a clean,
3D menu system that translates from object to
object with no stuttering at all. I can not name
a game that has a better visual presentation
than DiRT; it simply doesn’t look and flow any
better than this.
When you’re in game the graphics really shine,
as the game provides some of the best car
details I have ever seen. The cars take damage
beautifully, and have realistic indents. I can
only wonder how many cars were maimed in the
making of this game. The cars are not the only
ones to react realistically to impact, as even
the smallest of objects in nature will come
flying off if you come crashing into them.
There are some problems with the framerate, but
the environment, tracks, and cars make this game
a jaw dropping experience. If you got a brand
new HDTV, make sure DiRT is one of the premier
games you use to show it off.
Sound
DiRT does not feature a lot of music, but you
definitely hear a lot of Colin McRae. Colin is
all over the menu system, offering thousands of
different, informative lines about how to
improve your racing and how your stats match up
to everyone else. It’s a shame Colin had to pass
away, as I could listen to his narrations all
day. The little music the game has does fit, and
it’s not necessarily a bad thing that it lacks a
lot of different tracks, but there is room for
improvement in a sequel, with or without Colin
McRae.
Gameplay
So this is where the game lives or dies. Having
great graphics is important, but if the game
doesn’t play well, why bother playing it?
One of the key features for this game is how the
cars survive taking damage. The cars have
specific parts that measure how the car is
handing, everything from the cooling system to
the transmission. Each of these parts will be
effected depending on how you collide with other
objects during the race, and one wrong turn can
make your car a pile of scrap metal. For
example, if the cooling system reaches critical
levels, your car will overheat, and if you race
long enough, it could make a fatal crash and
engine blow-out much more likely. This makes the
game deep, and adds a lot of much needed
strategy.
There is quite a lot to do in the game, as I saw
many different types of races, both thin, quick
turning tracks where there are no other cars and
big Motorstorm type races where everyone’s in a
free for all beat-em-up race to the finish.
There are also a good number of cars to choose
from, both fast and light, to slow and steady. I
do have to mention to people that I had more fun
with Motorstorm, as I had more fun with the “in
your face” racer where things got crazy. I also
enjoyed the level lay-out more in Motorstorm, as
in DiRT there are no real pathways, everyone
travels in the same single line. In Motorstorm
however, there were numerous different ways to
travel through the level, each favoring
different types of cars *motorcycles should
stick to the highest possible road with the most
jumps for example*.
There are other problems with the gameplay as
well, as the cars feel like they don’t have much
weight to them, and it really throws off making
key turns. I can understand having a little
forgiveness for beginners, but it’s frustrating
knowing the physics in this game are
off-balance. I like DiRT, but with Motorstorm
already being out and receiving top notch
marketing from Sony, I can’t recommend the
gameplay in DiRT when Motorstorm did it so much
better.
Lasting Appeal
DiRT provides for a lengthy experience, as there
has to be almost 100 different competitions in
the single player mode, making for one heck of a
game. I was impressed in the different number of
modes in the game, as you can choose to ride
very thin and tight tracks where driving fast
will get you totaled quickly, or very wide open
tracks where the speed is essential. For people
who like to play alone, DiRT will last you a
long time, definitely worth every penny.
As for those of us who like to play online
however, DiRT can become very frustrating. You
can race online, but the voice chat option
doesn’t work, I couldn’t talk to anyone. Another
feature is how you don’t actually see the other
drivers when racing, you just race at the same
time as them and you see who finishes the level
the fastest. The cars and tracks you vote on are
also random, which is a big problem for me. The
online is set up very poorly, and brings the
lasting appeal down for a game that has such
great single player.
Fun Factor
It should go without saying, if the gameplay is
good, the game will be fun. I will say that
there will be points when you really enjoy the
game, especially if you are a fan of racers, but
for the most part there is nothing special about
this game. You can get into some awesome crashes
that look absolutely stunning, but for the most
part, you can find better games. Games like Gran
Turismo and Project Gothem Racing provide better
racing experiences for fans of simulators and
arcade enthusiasts alike, and Motorstorm does
the off-road racing better than DiRT. That’s not
even considering MX vs. ATV Untamed will be out
in December, and DiRT gets overshadowed by many
other franchises that pull off racing better.
DiRT adds a lot of variety, and makes it a
worthy purchase for $60, but everything DiRT
offers can be done better in another franchise.
Overall 7.6 [ Good ]
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