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Special thanks to Armando Rodriguez for the
following review:
The Barbarian makes his PS3 debut and
leaves a sea of blood in his wake!
Conan is one of the iconic characters in the
sword and sorcery genre. Over the years, Conan
has appeared in several novels, movies and
television series. Now he makes his first
appearance for the Playstation 3 in the
self-titled Conan, a button-mashing, blood
spilling gore-fest!
Gameplay:
In his quest for treasure and glory, Conan
accidentally sets free a demonic sorcerer named
Graven. Graven takes away Conan’s magic armor
and sends the barbarian to the other side of the
world. Of course, Conan is none too happy about
this and after meeting a female warrior named
Ar’Kanna, he embarks on a quest to stop Graven
and recover his armor.
That’s the premise of the entire game. You go
from place to place, killing everything that
moves, rescuing topless maidens and recovering
pieces of your armor. Every magic armor piece
was conveniently turned into some form of
demonic creature that you need to slay in order
to recover said piece.
The controls are rather simple: Jump with the X
Button, Quick Attacks are mapped to the square
button, Power attacks are mapped to the triangle
button and grabs are mapped to the circle
button. You block with L1, pick-up weapons and
objects with R1, Throw weapons with R2, change
armor powers with the D-Pad and activate
whatever armor power you selected with the L2
button. Parries are executed by timing your
block with your enemies attack. A successful
parry slows down the game and opens up a new
button press that leads to an instant kill. This
instant kills are incredibly gory and satisfying
to use and range from decapitating the enemy to
ripping out his guts with Conan’s bare hands. Of
course, multiple combinations of the square,
triangle and circle buttons lead to devastating
combos and the farther you go in the game, the
more combos and moves you will unlock. You can
also use the right stick to dodge attacks, which
is one of the more useful techniques later on in
the game. Defeated enemies leave colored runes
behind: Green runes recover your health, blue
runes recover your armor powers and red runes
serve as “experience points”, a form of currency
you trade in for new moves and combos. Each
weapon-style has a different set of moves
attached to them.
There are three weapon styles. One-handed,
Two-handed and Dual Wield. One-handed is Conan’s
basic weapon style and it’s a happy medium
between the attack speed and the attack damage.
While one-handed you can also carry shields and
later on in the game you can acquire combos that
require the use of the shield. One of these
combos uses the shield to uppercut the enemy
into the air; the other uses it to chop your
opponent’s head off during a spin. Two-handed is
the most powerful attack form, but also the
slowest. It is reserved for weapons like the
spear, trident and massive swords. Dual Wield is
reserved for smaller blades like the scimitar
and it is the fastest attack mode in the game,
but also the one that deals the least damage.
All three weapon styles have different combos,
parries and finishers.
Conan also has several different throws at his
disposal. The typical body slam has Conan
grabbing the enemy by the legs and slamming him
hard to the ground. He also has a throw that
looks like a tombstone piledriver and another
throw that is a massive backbreaker. Several
combos also end on throws, including one that
ends on an exaggerated suplex and one in which
Conan grabs his enemy by both feet and starts
swinging him around, knocking down whoever is
close by. Other combos work as stun attacks that
open up throws and other combos. As you can see,
the combat system is very complex and varied and
the fun of the game is discovering new and
entertaining ways to dispose of your enemies.
For most of the game you will be fighting human
enemies. They have similar weapons and shields
to the ones Conan can use. Later on in the game,
human enemies get more complex, using things
like spiked shields, being immune to throws or
certain attacks unless they are stunned and
coming in on higher numbers. It is not uncommon
to be fighting in melee with six or seven
enemies at one time, all the while three or four
archers are located on a high place shooting
arrows at you. Arrows cannot be blocked unless
you have a shield and if they hit you they deal
damage over time, unless you press the R1 button
to yank them away. You will also battle lions,
armored ghosts, some sort of giant ape, winged
lizards, giant statues and tar zombies. These
enemies all have their own unique attacks and
Conan has certain counters that work only
against them, but they are generally less fun to
battle against since most of your finishing
moves and parries don’t work against them.
The bosses are very unique and entertaining to
fight for the most part and range from a giant
Komodo dragon, an elephant demon, a serpent
witch and a giant octopus. Like in most games in
the genre, it’s all a matter of memorizing their
attack patterns and finding a way to lower their
health. Once the health is low, you will enter
some sort of interactive cut scene in which you
need to press a specific sequence of buttons
shown on-screen to deliver the final blows.
The game also throws at you some jumping and
platform leaping sequences. Usually they require
you to jump from ledge to ledge like in Prince
of Persia, or navigate a bridge as it falls
apart. They are not too hard to perform and are
a nice diversion from the combat. The only other
mechanic you should be aware off are the armor
powers. Each piece of armor you recover has a
magic spell attached to it, such as a rain of
fire or turning enemies to stone. These powers
are useful in a pinch, but their execution
leaves a lot to be desired and they just don’t
feel natural in this style of game.
I found only two problems with the gameplay. The
first is that the game gets very repetitive over
long stretches of time, so it is not the type of
game you want to sit down and play for hours at
a time. It is a problem that plagues all games
in this genre. My second problem is the final
level. Without going into spoilers, there are
basically no human enemies in the entire level,
which limits the attacks you can use and takes
away the parries and the throws, which are some
of the best things the game has going for it.
Also the final boss is incredibly cheap and
frustrating, even at the default difficulty
setting.
Graphics:
The graphics are pretty good, but nothing
spectacular. Models for the important characters
like Conan and Ar’Kanna are very well done and
the bosses look spectacular as well. However,
the common enemies all look the same and are
very generic. Also in some of the cut-scenes,
Conan seems to have a weird shine about him that
makes him look more like an action figure and
less like a human being. The game has a ton of
cool animations, not only for the attacks, but
also for things like Conan kicking doors open,
lifting heavy boulders or smashing a jar right
after drinking from it. Yet, it is common to
suffer some slowdown when there are many enemies
in the screen at once. The level designs are
also very generic and suffer from repetitive
textures, especially in the in-door
environments. The game as a whole looks and
moves alright, but when you take a close
inspection at the individual aspects, it leaves
a lot to be desired.
Sound:
The music is fine and fits the game well. The
grunts and cries of enemies are also well done,
but they tend to get repetitive. Some of the
enemies will also talk as you fight, but it gets
boring when you hear “He is just one man!” for
the 1000th time. The voice acting seems forced
in must of the cut-scenes. You can actually tell
they are reading from a script and you rarely
feel any emotion coming from it at all.
Lasting Appeal:
Conan is a short game. My official game time in
the default difficulty was around 7 hours and
that was with multiple retries in some sections.
The game has a list of achievements to
accomplish, but most of them can be done in the
first play through. The only incentive to play
it again is to master all your combos, which is
impossible to do the first time around, and get
whatever achievement you fail to accomplish
before. Yet, the game is very fun in short
bursts and the combat system is good enough to
warrant a second go around.
Fun Factor:
Conan proves that there is still room in gaming
for mindless violence. The combat system is deep
and satisfying and the game is just plain fun.
Outside of a frustrating last level, I found
myself completely immersed in the emotion of
seeing one man dismember an entire army in no
time.
Overall 7.0 [ Good ]
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