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PlayStation 3 Preview: Formula 1


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Special thanks to Patrick Evans for the following preview of Formula 1:
Amongst the crowd of people watching Genki 2 and Heavenly Sword, the crowd surrounding F1 06 seems small in comparison. After waiting patiently for a solid five minutes, we finally got our mitts on "that other racing title" for PS3.

Immediately, the minute details represented in the cockpit and on the car are evident. When using the camera view from the car's fin (above the cockpit), you can see the driver's hands move with a realism I have never seen before. More impressive than that, however, is his jerking head reacting to the wind passing around him as he drives down the straightaway going over 200 mph. The tires even get that "backward rotation" going at certain speeds, just like in real life.

Crowds watching the race from the stands look very real when driving full speed, but when one stops to take a look at the crowd it seems static and uninteresting. The course itself looks phenomenally detailed, from the gravel to the tire marks and the newly seeded grass around the edges of the cement.

Outside of the visuals, there isn't much to report on F1 06. The control scheme felt right compared to other F1 titles and collisions with other cars gave the expected reaction to both car and driver, but the lack of damage modeling loses points for the overall package. An interesting change to the control scheme, putting the throttle on the right control stick as well as on the button faces, feels out of place and unnecessary.

Race fans will have much to look forward to as the PS3 releases and F1 06 gets its chance to shine uncontested before the release of Gran Turismo. At 60 percent complete, my only wish would be that they add realistic damage modeling to the game in order to make things look as real after a crash as they do before.


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